by Punch » Fri Nov 15, 2013 9:25 pm
Veigues Tactical Gladiator, a game created by Game Arts on the NEC PC-88 then ported by "Bits" and published by Victor/NEC on the Turbografx-16 is basically a shoot'em up like mech game. While the game might be hard at the beggining, if you're willing to give it a chance you'll soon get used to the control scheme (which is not bad at all) and start to get further and further into the game, seeing how fun it can be. In my opinion it's a very underrated Turbografx title... apart from the complex control scheme it's pretty fun. In the beggining you'll begin with the weakest weapon/armor attributes but the 1st level is easier to allow the player to gather up points, which can be used in between levels to upgrade several items: the "body" which is a weapon that can be used by holding II + I and can be fired at any direction, useful to take down ground drones/enemy generators; the Veener which is basically what allows you to stay up in the air for more time (like a jetpack), which is pretty weak in the lower levels but at level 5~6 you can stay in air for pretty long which makes the game feel like a shoot'em up; the Shield which is fundamental to "upgrade" because each level is one life bar, and if you lose a "life" you'll have to upgrade it again -- if the last shield level is depleted you'll start to lose your parts one by one, like the head, the vulcan cannon, the weapon arm, etc. and when all is gone you'll explode and you'll be booted right to the title screen with no continues, so the shield is priority number one. Of course you can also upgrade the main weapon level. When you have enough firepower and maxed out shields (not hard to do) and you're already good at the controls you'll see how fun the game can be! A little tip, when you're changing your direction (left/right) you're invulnerable.
is this real life