Emerald Rocker wrote:Blazing Lazers doesn't break any new ground in the design department. Compile's "mech" shooters (in which you pilot a mechasuit instead of a Lazers-style spaceship) typically combined both creativity and smooth control. Lazers has nothing even nearly as striking as the bizarre-yet-intriguing storyline of Robo-Aleste, the DEEP (and still unique!) mix-and-match powerup system of Spriggan, or the inspired backgrounds of MUSHA. Blazing Lazers doesn't do any of that. But there is still hope: if a game doesn't offer something unique and different, then it can still try to do things better than the rest.
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