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Re: Not a classic

PostPosted: Tue Feb 10, 2015 9:59 am
by nullity
lol, I can't tell if you're trolling or just really really hard to impress. While you raise some valid points, much of what you say comes off as overly critical considering the game was released in 1989. I have to disagree with your overall assessment, and I challenge you to Kumite over your criticism of Blazing Lazers' music. The chip tunes are incredible and utilize sampled sounds- hardly bleeps and blips! Also, the weapons and power up system is one of the title's strengths... so many combinations to play with, and so many levels of power to make you chase those purple orbs to the end.

Re: Not a classic

PostPosted: Tue Feb 10, 2015 2:16 pm
by majors
If it's trolling, he's all in for such a lengthy post. I love me some BL, but I also got it with my TG-16 back in 1990.

I love the intro music, it has a sound unique from the rest of the stage musics.

Re: Not a classic

PostPosted: Thu Feb 12, 2015 10:22 am
by DragonmasterDan
Emerald Rocker wrote:Blazing Lazers doesn't break any new ground in the design department. Compile's "mech" shooters (in which you pilot a mechasuit instead of a Lazers-style spaceship) typically combined both creativity and smooth control. Lazers has nothing even nearly as striking as the bizarre-yet-intriguing storyline of Robo-Aleste, the DEEP (and still unique!) mix-and-match powerup system of Spriggan, or the inspired backgrounds of MUSHA. Blazing Lazers doesn't do any of that. But there is still hope: if a game doesn't offer something unique and different, then it can still try to do things better than the rest.


It's based on a Japanese movie called Gunhed. There were only so many liberties to take from a movie adaptation into a game.
http://www.veoh.com/watch/v33284512Z7qfPnkM?h1=GUNHED

Re: Not a classic

PostPosted: Mon Feb 16, 2015 1:00 pm
by majors
In the current age of Cave- 5 level, bullet hell shmups; games like BL or 1944 are too long. Back in the 90's when you paid $55 bucks, you wanted l-o-n-g games, get your moneys worth. I think companies thoughts of length vs game play was on the length side. So they could advertise on the display boxes "15 levels!"

Re: Not a classic

PostPosted: Sat Feb 28, 2015 9:40 pm
by Punch
Emerald, you're full of shit about Blazing Lazers.